enable = true enableDebugWindow = false [windowGroup] enableWindow = true disableNames = [] # Default: 6.0 # Range: 0.0 ~ 1000.0 windowMoveDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE windowMoveEase = "OUT_BACK" # Default: 0.0 # Range: -10000.0 ~ 10000.0 windowMoveX = 0.0 # Default: 50.0 # Range: -10000.0 ~ 10000.0 windowMoveY = 50.0 # Default: 8.0 # Range: 0.0 ~ 1000.0 windowGradientDuration = 8.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE windowGradientEase = "IN_OUT_SINE" enableJeiLeft = true # Default: 6.0 # Range: 0.0 ~ 1000.0 jeiLeftMoveDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE jeiLeftMoveEase = "OUT_BACK" # Default: -50.0 # Range: -10000.0 ~ 10000.0 jeiLeftMoveX = -50.0 # Default: 0.0 # Range: -10000.0 ~ 10000.0 jeiLeftMoveY = 0.0 enableJeiRight = true # Default: 6.0 # Range: 0.0 ~ 1000.0 jeiRightMoveDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE jeiRightMoveEase = "OUT_BACK" # Default: 50.0 # Range: -10000.0 ~ 10000.0 jeiRightMoveX = 50.0 # Default: 0.0 # Range: -10000.0 ~ 10000.0 jeiRightMoveY = 0.0 enableCloseWindow = false # Default: 1.5 # Range: 0.0 ~ 1000.0 closeWindowSpeed = 1.5 [screenItemGroup] enableHover = true # Default: 4.0 # Range: 0.0 ~ 1000.0 hoverDuration = 4.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE hoverEase = "IN_OUT_SINE" # Default: 1.2 # Range: 1.0 ~ 10.0 hoverScale = 1.2 enableTooltip = true # Default: 6.0 # Range: 0.0 ~ 1000.0 tooltipDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE tooltipEase = "OUT_CIRC" # Default: 1.2 # Range: 0.0 ~ 1000.0 clickItemScale = 1.2 enableClickItem = true # Default: 0.2 # Range: 0.0 ~ 1000.0 clickZoomStrength = 0.2 # Default: 5.0 # Range: 0.0 ~ 1000.0 clickItemDuration = 5.0 enableOutput = true # Default: 5.0 # Range: 0.0 ~ 1000.0 outputDuration = 5.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE outputEase = "OUT_BACK" enableDrag = true # Default: 15.0 # Range: 0.0 ~ 90.0 dragMaxAngle = 15.0 # Default: 8.0 # Range: 0.0 ~ 1000.0 dragSensitivity = 8.0 enableSameItem = true # Default: 8.0 # Range: 0.0 ~ 1000.0 sameItemDelay = 8.0 # Default: 1.5 # Range: 0.0 ~ 1000.0 sameItemShakeStrength = 1.5 # Default: 8.0 # Range: 0.0 ~ 1000.0 sameItemShakeDuration = 8.0 # Default: 1.0 # Range: 0.0 ~ 1000.0 sameItemShakeFrequency = 1.0 # Default: 20.0 # Range: 0.0 ~ 1000.0 sameItemShakeWaitDuration = 20.0 enableQuick = true [hotbarGroup] enableHoldItem = true enableHoldZoomTransition = false # Default: 8.0 # Range: 0.0 ~ 1000.0 holdZoomInDuration = 8.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE holdZoomInEase = "OUT_QUINT" # Default: 1.4 # Range: 1.0 ~ 10.0 holdZoomScale = 1.4 # Default: 2.0 # Range: 0.0 ~ 1000.0 holdZoomOutDuration = 2.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE holdZoomOutEase = "OUT_QUART" enableSelectedItemName = true # Default: 4.0 # Range: 0.0 ~ 1000.0 selectedItemNameMoveDuration = 4.0 # Default: 5.0 # Range: 0.0 ~ 1000.0 selectedItemNameMoveY = 5.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE selectedItemNameMoveEase = "IN_OUT_SINE" # Default: 6.0 # Range: 0.0 ~ 1000.0 selectedItemNameAlphaDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE selectedItemNameAlphaEase = "IN_OUT_SINE" enableAttack = true # Default: 15.0 # Range: 0.0 ~ 90.0 attackMaxAngle = 15.0 enableUse = true # Default: 0.20000000298023224 # Range: 0.0 ~ 1000.0 useStrength = 0.20000000298023224 enableLack = true # Default: 8.0 # Range: 0.0 ~ 1000.0 lackDuration = 8.0 # Default: 3.0 # Range: 0.0 ~ 1000.0 lackShakeStrength = 3.0 enableSelectMove = true # Default: 1.5 # Range: 0.0 ~ 1000.0 selectMoveSpeed = 1.5 enableExp = true # Default: 4.0 # Range: 0.0 ~ 1000.0 expDuration = 4.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE expEase = "OUT_BACK" # Default: 4.0 # Range: 1.0 ~ 1000.0 expScale = 4.0 enableArmor = true # Default: 4.0 # Range: 0.0 ~ 1000.0 armorDuration = 4.0 # Default: 1.5 # Range: 0.0 ~ 1000.0 upArmorScale = 1.5 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE upArmorEase = "IN_OUT_SINE" # Default: 3.0 # Range: 0.0 ~ 1000.0 downArmorShakeStrength = 3.0 [chatGroup] enableChat = true # Default: 4.0 # Range: 0.0 ~ 1000.0 chatOpenMoveDuration = 4.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE chatOpenMoveEase = "IN_OUT_SINE" # Default: 6.0 # Range: 0.0 ~ 1000.0 chatOpenGradientDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE chatOpenGradientEase = "IN_OUT_SINE" enableChatComp = true # Default: 4.0 # Range: 0.0 ~ 1000.0 chatCompMoveDuration = 4.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE chatCompMoveEase = "IN_OUT_SINE" # Default: 6.0 # Range: 0.0 ~ 1000.0 chatCompGradientDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE chatCompGradientEase = "IN_OUT_SINE" enableCloseChat = true # Default: 1.2000000476837158 # Range: 0.0 ~ 1000.0 closeChatSpeed = 1.2000000476837158 [bossGroup] enableBossShow = true # Default: 10.0 # Range: 0.0 ~ 1000.0 bossShowDuration = 10.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE bossShowEase = "IN_OUT_SINE" # Default: 10.0 # Range: 0.0 ~ 1000.0 bossShowFadeDuration = 10.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE bossShowFadeEase = "IN_OUT_SINE" enableBossHide = true # Default: 6.0 # Range: 0.0 ~ 1000.0 bossHideDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE bossHideEase = "IN_OUT_SINE" # Default: 6.0 # Range: 0.0 ~ 1000.0 bossHideFadeDuration = 6.0 #Allowed Values: LINEAR, IN_QUAD, OUT_QUAD, IN_OUT_QUAD, IN_CUBIC, OUT_CUBIC, IN_OUT_CUBIC, IN_QUART, OUT_QUART, IN_OUT_QUART, IN_QUINT, OUT_QUINT, IN_OUT_QUINT, IN_SINE, OUT_SINE, IN_OUT_SINE, IN_EXPO, OUT_EXPO, IN_OUT_EXPO, IN_CIRC, OUT_CIRC, IN_OUT_CIRC, IN_BACK, OUT_BACK, IN_OUT_BACK, IN_ELASTIC, OUT_ELASTIC, IN_OUT_ELASTIC, IN_BOUNCE, OUT_BOUNCE, IN_OUT_BOUNCE bossHideFadeEase = "IN_OUT_SINE" enableBossHurt = true # Default: 1.5 # Range: 0.0 ~ 1000.0 bossHurtShakeStrength = 1.5 # Default: 4.0 # Range: 0.0 ~ 1000.0 bossHurtDuration = 4.0