#Seed Settings [seeds] #The rate at which seeds drop from leaves. # Default: 1.0 # Range: 0.0 ~ 64.0 leavesSeedDropRate = 1.0 #The minimum chance for seed dropping from leaves when a seasonal mod is installed. 0 = during the off season seeds never drop from leaves, 1 = seeds will drop at maximum rate during the entire year. Can be fractional. # Default: 0.15 # Range: 0.0 ~ 1.0 minSeasonalLeavesSeedDropRate = 0.15 #The rate at which seeds voluntarily drop from branches # Default: 0.01 # Range: 0.0 ~ 1.0 voluntarySeedDropRate = 0.0 #The minimum chance for seed dropping voluntarily when a seasonal mod is installed. 0 = during the off season seeds never drop voluntarily, 1 = seeds will drop at maximum rate during the entire year. Can be fractional. # Default: 0.0 # Range: 0.0 ~ 1.0 minSeasonalVoluntarySeedDropRate = 0.0 #The rate at which seeds voluntarily plant themselves in their ideal biomes # Default: 0.16666666666666666 # Range: 0.0 ~ 1.0 seedPlantRate = 0.1 #Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute # Default: 1200 # Range: 0 ~ 6000 seedTimeToLive = 1200 #If enabled then seeds will only voluntarily plant themselves in forest-like biomes. seedOnlyForest = false #The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional. # Default: 0.0 # Range: 0.0 ~ 1.0 seedMinForestness = 0.5 #If enabled, fruit and pod production will be affected by the current biome's climate. climateAffectsFruitsAndPods = false #Tree Settings [trees] #Factor that multiplies the rate at which trees grow. Use at own risk # Default: 0.5 # Range: 0.0 ~ 16.0 treeGrowthMultiplier = 1.5 #Factor that multiplies the wood returned from harvesting a tree. You cheat. # Default: 1.0 # Range: 0.0 ~ 128.0 treeHarvestMultiplier = 1.2 #Maximum harvesting hardness that can be calculated. Regardless of tree thickness. # Default: 20.0 # Range: 1.0 ~ 200.0 maxTreeHardness = 16.0 #A multiplier of tree hardness. Higher values make trees slower to chop, lower values makes them faster to chop. # Default: 1.0 # Range: 0.0078125 ~ 32.0 treeHardnessMultiplier = 0.75 #If enabled then sticks will be dropped for partial logs dropSticks = true #Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome # Default: 0.5 # Range: 0.0 ~ 1.0 scaleBiomeGrowthRate = 1.0 #The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days # Default: 0.0 # Range: 0.0 ~ 1.0 diseaseChance = 0.0 #The maximum radius of a branch that is allowed to postRot away. 8 = Full block size. 24 = Full 3x3 thick size. Set to 0 to prevent rotting # Default: 7 # Range: 0 ~ 24 maxBranchRotRadius = 7 #How much harder it is to destroy a rooty block compared to its non-rooty state # Default: 40.0 # Range: 0.0 ~ 128.0 rootyBlockHardnessMultiplier = 40.0 #Options for how oak trees generate in swamps. ROOTED: Swamp oak trees will generate on shallow water with mangrove-like roots. SUNK: Swamp oak trees will generate on shallow water one block under the surface. DISABLED: Swamp oaks will not generate on water. #Allowed Values: ROOTED, SUNK, DISABLED swampOaksInWater = "ROOTED" #The amount of growth pulses to send when bone meal is applied to a tree. Warning: setting values higher than 64 is not recommended other than for testing purposes. # Default: 1 # Range: 1 ~ 512 boneMealGrowthPulses = 4 #Interaction Settings [interaction] #If enabled all leaves will be passable. If the Passable Foliage mod is installed this config is overridden isLeavesPassable = false #If enabled player movement on leaves will not be enhanced vanillaLeavesCollision = true #If enabled then thinner branches can be climbed enableBranchClimbing = false #If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction enableCanopyCrash = false #Damage dealt to the axe item when cutting a tree down. VANILLA: Standard 1 Damage. THICKNESS: By Branch/Trunk Thickness. VOLUME: By Tree Volume. #Allowed Values: VANILLA, THICKNESS, VOLUME axeDamageMode = "THICKNESS" #If enabled then trees will fall over when harvested enableFallingTrees = true #If enabled then trees will harm living entities when falling enableFallingTreeDamage = true #Multiplier for damage incurred by a falling tree # Default: 1.0 # Range: 0.0 ~ 100.0 fallingTreeDamageMultiplier = 1.0 #If enabled the Dirt Bucket will place a dirt block on right-click dirtBucketPlacesDirt = true #If enabled then improperly broken trees(not by an entity) will still drop wood. sloppyBreakDrops = true #The minimum radius a branch must have before its able to be stripped. 8 = Full block size. Set to 0 to disable stripping trees # Default: 6 # Range: 0 ~ 24 minRadiusForStrip = 6 #If enabled, stripping a branch will decrease its radius by one enableStripRadiusReduction = true #Sets the default for whether or not fruit growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual fruit. canBoneMealFruit = true #Sets the default for whether or not pods growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual pod. canBoneMealPods = true #If enabled, dynamic sapling blocks will drop their seed when broken. dynamicSaplingDrops = true #World Generation Settings [world] #Randomly generate podzol under select trees like spruce. generatePodzol = true #World Generation produces Dynamic Trees instead of Vanilla trees. worldGen = true #Blacklist of dimension registry names for disabling Dynamic Tree worldgen dimensionsBlacklist = [] #Dynamic Trees sample the biome noise map instead of the actual biome when placing trees. Sampling the noise biome may cause issues with tools like world painter. Sampling the real biome may cause freezing during world generation. sampleNoiseBiome = true #Debug Settings [debug] #Enable to mark tree spawn locations with concrete circles. debug = false