[annihilation] #If Annihilation spell can cause blocks to break/create explosion || Default: true cause_explosion = false #If Annihilation spell can cause fire || Automatically disabled if cause_explosion is disabled || Default: true cause_fire = false [abyssal_blast] #Should Abyssal Blast break blocks || Default: true should_break_blocks = false #Should Abyssal Blast spell deal magic damage (default boss behavior/Ignore armor/less integration with spell power & resist attributes) || Default: false should_deal_magic_damage = false [death_laser] #Should DeathLaser break blocks || Default: true should_break_blocks = false #Should DeathLaser spell deal magic damage (default boss behavior/Ignore armor/less integration with spell power & resist attributes) || Default: false should_deal_magic_damage = false [aerial_collapse] #Should bosses take less percent-based damage from Aerial Collapse? || less than 1.0 will make them take less damage || Default 1.0 # Default: 1.0 # Range: 0.1 ~ 1.0 bosses_take_less_damage = 1.0 [summon] #Limit the number of active 'Group' summon spells to one at a time || Default: true limit_group_summon = true #Limit the number of active 'Kaiju' summon spells to one at a time || Default: true limit_kaiju_summon = true #Limit the number of active 'Miniboss' summon spells to one at a time || Default: true limit_miniboss_summon = true [titanlord_scepter] #Damage || Default 9.0 # Default: 9.0 # Range: 0.0 ~ 100.0 damage = 9.0 #Attack Speed || Default -3.0 # Default: -3.0 # Range: -5.0 ~ 5.0 attack_speed = -3.0 #Variant Spell Power || MULTIPLY_BASE || Default 0.15 # Default: 0.15 # Range: 0.0 ~ 1.0 variant_spell_power = 0.15 #Cooldown Reduction || MULTIPLY_BASE || Default 0.15 # Default: 0.15 # Range: 0.0 ~ 1.0 cooldown_reduction = 0.15 #Mana Regen || MULTIPLY_BASE || Default 0.10 # Default: 0.1 # Range: 0.0 ~ 1.0 mana_regen = 0.1 #If Titanlord Scepter should grant a recast to Annihilation spell || Default: true grant_annihilation_recast = true [archive_of_abyssal_secrets] #Extra spell slots for Archive of abyssal secrets || Default 10 + 2 built-in # Default: 10 # Range: > 4 extra_slots = 10 #Max Mana || ADDITION || Default 300.0 # Default: 300.0 # Range: 50.0 ~ 1000.0 max_mana = 300.0 #Ender Spell Power || MULTIPLY_BASE || Default 0.15 # Default: 0.15 # Range: 0.0 ~ 1.0 ender_spell_power = 0.15 #Eldritch Spell Power || MULTIPLY_BASE || Default 0.15 # Default: 0.15 # Range: 0.0 ~ 1.0 eldritch_spell_power = 0.15 [chronicles_of_the_firelord] #Extra spell slots for Chronicles of the firelord || Default 10 + 2 built-in # Default: 10 # Range: > 3 extra_slots = 10 #Max Mana || ADDITION || Default 300.0 # Default: 300.0 # Range: 50.0 ~ 1000.0 max_mana = 300.0 #Fire Spell Power || MULTIPLY_BASE || Default 0.15 # Default: 0.15 # Range: 0.0 ~ 1.0 fire_spell_power = 0.15 #Eldritch Spell Power || MULTIPLY_BASE || Default 0.15 # Default: 0.15 # Range: 0.0 ~ 1.0 eldritch_spell_power = 0.15 [the_accused_codex] #Extra spell slots for Shellbound || Default 11 # Default: 11 # Range: > 1 extra_slots = 11 #Max Mana || ADDITION || Default 300.0 # Default: 300.0 # Range: 50.0 ~ 1000.0 max_mana = 300.0 #Cooldown Reduction || MULTIPLY_BASE || Default 0.10 # Default: 0.1 # Range: 0.0 ~ 1.0 cooldown_reduction = 0.1 #Ice Spell Power || MULTIPLY_BASE || Default 0.20 # Default: 0.2 # Range: 0.0 ~ 1.0 ice_spell_power = 0.2 [shellbound] #Extra spell slots for Shellbound || Default 12 # Default: 12 # Range: > 1 extra_slots = 12 #Max Mana || ADDITION || Default 200.0 # Default: 200.0 # Range: 50.0 ~ 1000.0 max_mana = 200.0 #Cooldown Reduction || MULTIPLY_BASE || Default 0.10 # Default: 0.1 # Range: 0.0 ~ 1.0 cooldown_reduction = 0.1 #Nature Spell Power || MULTIPLY_BASE || Default 0.10 # Default: 0.1 # Range: 0.0 ~ 1.0 nature_spell_power = 0.1