[dropRush] #The base chance for a drop rush to occur. baseChance = 0.019999999552965164 [digSpots] #The minimum distance between dig spots, preventing them from spawning too close together. minimumDistanceBetween = 128 #The distance dig spots will spawn from the player. spawnDistance = 32 #The seconds that must pass after a dig spot appeared before another dig spot can appear for a player. spawnIntervalSeconds = 300.0 #The seconds that must pass after digging a dig spot before another dig spot can appear for a player. afterDiggingCooldownSeconds = 600.0 #The limit of dig spots that can spawn in a given chunk overall. Once this many dig spots have spawned, the chunk will never spawn any again. Set to -1 to disable. totalLimitPerChunk = 1 #The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player. projectForwardDistance = 25 [fishingSpots] #The minimum distance between fishing spots, preventing them from spawning too close together. minimumDistanceBetween = 128 #The distance fishing spots will spawn from the player. spawnDistance = 8 #The seconds that must pass after a fishing spot appeared before another fishing spot can appear for a player. spawnIntervalSeconds = 300.0 #The seconds that must pass after fishing a fishing spot before another fishing spot can appear for a player. afterFishingCooldownSeconds = 600.0 #The maximum distance a bobber can be from a fishing spot to still trigger it. fishingRangeTolerance = 3 #Fishing spots will lure fish quicker than regular water. Set to -1 to disable. secondsUntilLured = 2.0 #The limit of fishing spots that can spawn in a given chunk overall. Once this many fishing spots have spawned, the chunk will never spawn any again. Set to -1 to disable. totalLimitPerChunk = -1 #The offset applied to the spawn area in the direction the player is facing. Set to 0 to center it around the player. projectForwardDistance = 4 [goldRush] #The base chance for a gold rush to occur. baseChance = 0.019999999552965164