# Default scale / zoom level for terrain. # 0 to use GUI scale, -1 to use half. # range: -1 - 10 # default: -1 defaultScale = 0 # Options to change the visuals of the map to be more or less vanilla-style. [style] # Whether to color the water based on biome. # Disable for a vanilla style. # default: false biomeWater = true # Whether to color grass and foliage blocks based on biome. # Disable for a vanilla style. # default: false biomeFoliage = true # How large of an area to blend biome colors for water and foliage. # Set to 0 for no blending. Higher is more performance intensive. # range: 0 - 16 # default: 9 blendRadius = 9 # Whether to override the base color of odd-colored blocks like stone, ice, and leaf variants. # Disable for a vanilla style. # default: false accurateColors = true # Whether to render water as transparent, becoming more opaque in deep waters. # Disable for a vanilla style. # default: false transparentWater = true # Whether to consider sky and block lighting when coloring map pixels. # Disable for a vanilla style. # default: false lighting = true # What level of skylight to use when in cave mode. # range: 0 - 15 # default: 8 ambientLight = 8 # Whether to shade the map based on relative elevation and water depth. # Enable for a vanilla style. Disable for a very flat map. # default: true topography = true # Whether to draw stacks tinted black underneath themselves to create an outline. # Noticeable performance cost with many stacks on screen. # default: true itemOutlines = true # Whether to show disconnected players and offline group members on the map. # default: true offlinePlayers = true # Whether to render the map-textured background to help show valid pan areas. # default: true mapBackground = true # Options to adjust map behaviour for custom or modified dimensions. [dimensions] # Which lightmap to use for dimensions not specified below. # This changes the color tone of the lighting, when lighting is enabled. # options: DAY, NIGHT, NETHER, END # default: DAY defaultLightmap = "DAY" # Cycle order and coordinate scales of each dimension. # If not 0, the relative position of the player will be shown. [dimensions.scales] "minecraft:overworld" = 8 "minecraft:the_nether" = 1 "minecraft:the_end" = 0 # Which lightmap to use for each dimension. # This changes the color tone of the lighting, when lighting is enabled. [dimensions.lightmaps] "minecraft:the_nether" = "NETHER" "minecraft:the_end" = "END" # What Y co-ordinate to start the map at, in non-cave mode. [dimensions.ceilings] "minecraft:the_nether" = 126 # Options for debugging issues with hoofprint. [debug] # Whether to log every time map area baking is started. # default: false logBaking = false # How many ticks to wait between baking regions. # range: 1 - 200 # default: 20 ticksPerBake = 20 # I wonder what this could be? # options: TRY, MIDDLE, CLICKING, THE, MAP # default: TRY redHerring = "TRY"