#Seed Settings [seeds] #The rate at which seeds drop from leaves. # Default: 1.0 # Range: 0.0 ~ 64.0 leavesSeedDropRate = 1.0 #The minimum chance for seed dropping from leaves when a seasonal mod is installed. 0 = during the off season seeds never drop from leaves, 1 = seeds will drop at maximum rate during the entire year. Can be fractional. # Default: 0.15 # Range: 0.0 ~ 1.0 minSeasonalLeavesSeedDropRate = 0.15 #The rate at which seeds voluntarily drop from branches # Default: 0.01 # Range: 0.0 ~ 1.0 voluntarySeedDropRate = 0.05 #The minimum chance for seed dropping voluntarily when a seasonal mod is installed. 0 = during the off season seeds never drop voluntarily, 1 = seeds will drop at maximum rate during the entire year. Can be fractional. # Default: 0.0 # Range: 0.0 ~ 1.0 minSeasonalVoluntarySeedDropRate = 0.0 #The rate at which seeds voluntarily plant themselves in their ideal biomes # Default: 0.1666666716337204 # Range: 0.0 ~ 1.0 seedPlantRate = 0.4 #Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute # Default: 1200 # Range: 0 ~ 6000 seedTimeToLive = 200 #If enabled then seeds will only voluntarily plant themselves in forest-like biomes. seedOnlyForest = false #The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional. # Default: 0.0 # Range: 0.0 ~ 1.0 seedMinForestness = 0.5 #If enabled, fruit and pod production will be affected by the current biome's climate. climateAffectsFruitsAndPods = false #Tree Settings [trees] #Factor that multiplies the rate at which trees grow. Use at own risk # Default: 0.5 # Range: 0.0 ~ 16.0 treeGrowthMultiplier = 1.5 #Factor that multiplies the wood returned from harvesting a tree. You cheat. # Default: 1.0 # Range: 0.0 ~ 128.0 treeHarvestMultiplier = 1.2 #Maximum harvesting hardness that can be calculated. Regardless of tree thickness. # Default: 20.0 # Range: 1.0 ~ 200.0 maxTreeHardness = 16.0 #A multiplier of tree hardness. Higher values make trees slower to chop, lower values makes them faster to chop. # Default: 1.0 # Range: 0.0078125 ~ 32.0 treeHardnessMultiplier = 0.75 #If enabled then sticks will be dropped for partial logs dropSticks = true #Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome # Default: 0.5 # Range: 0.0 ~ 1.0 scaleBiomeGrowthRate = 1.0 #The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days # Default: 0.0 # Range: 0.0 ~ 1.0 diseaseChance = 0.0 #The maximum radius of a branch that is allowed to postRot away. 8 = Full block size. 24 = Full 3x3 thick size. Set to 0 to prevent rotting # Default: 7 # Range: 0 ~ 24 maxBranchRotRadius = 7 #How much harder it is to destroy a rooty block compared to its non-rooty state # Default: 40.0 # Range: 0.0 ~ 128.0 rootyBlockHardnessMultiplier = 40.0 #Options for how oak trees generate in swamps. ROOTED: Swamp oak trees will generate on shallow water with mangrove-like roots. SUNK: Swamp oak trees will generate on shallow water one block under the surface. DISABLED: Swamp oaks will not generate on water. #Allowed Values: ROOTED, SUNK, DISABLED swampOaksInWater = "ROOTED" #The amount of growth pulses to send when bone meal is applied to a tree. Warning: setting values higher than 64 is not recommended other than for testing purposes. # Default: 1 # Range: 1 ~ 512 boneMealGrowthPulses = 4 #Interaction Settings [interaction] #If enabled all leaves will be passable. If the Passable Foliage mod is installed this config is overridden isLeavesPassable = false #If enabled player movement on leaves will not be enhanced vanillaLeavesCollision = true #If enabled then thinner branches can be climbed enableBranchClimbing = false #If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction enableCanopyCrash = false #Damage dealt to the axe item when cutting a tree down. VANILLA: Standard 1 Damage. THICKNESS: By Branch/Trunk Thickness. VOLUME: By Tree Volume. #Allowed Values: VANILLA, THICKNESS, VOLUME axeDamageMode = "THICKNESS" #If enabled then trees will fall over when harvested enableFallingTrees = true #If enabled then trees will harm living entities when falling enableFallingTreeDamage = false #Multiplier for damage incurred by a falling tree # Default: 1.0 # Range: 0.0 ~ 100.0 fallingTreeDamageMultiplier = 1.0 #If enabled the Dirt Bucket will place a dirt block on right-click dirtBucketPlacesDirt = true #If enabled then improperly broken trees(not by an entity) will still drop wood. sloppyBreakDrops = true #The minimum radius a branch must have before its able to be stripped. 8 = Full block size. Set to 0 to disable stripping trees # Default: 6 # Range: 0 ~ 24 minRadiusForStrip = 6 #If enabled, stripping a branch will decrease its radius by one enableStripRadiusReduction = true #Sets the default for whether or not fruit growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual fruit. canBoneMealFruit = true #Sets the default for whether or not pods growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual pod. canBoneMealPods = true #If enabled, dynamic sapling blocks will drop their seed when broken. dynamicSaplingDrops = true #World Generation Settings [world] #Randomly generate podzol under select trees like spruce. generatePodzol = true #World Generation produces Dynamic Trees instead of Vanilla trees. worldGen = true #Blacklist of dimension registry names for disabling Dynamic Tree worldgen dimensionsBlacklist = [] #Debug Settings [debug] #Enable to mark tree spawn locations with concrete circles. debug = false