############################################################################################### ### ## ### ATTENTION: ## ### If you are looking for spell configs, they are now datapack driven! ## ### Use '/ironsSpellbooks config' in-game for hints! ## ### ## ### ## ############################################################################################### # #Other Configuration [Blocks] #Whether Portal Frames can only be dyed by the block's owner. Default: true portalFrameRestrictDye = true #Whether Portal Frames can only be destroyed by the block's owner. Default: false portalFrameRestrictBreaking = false [Misc] #Defines percentage brackets of spell level to corresponding rarity, ie first 30% of spell levels are common. #rarityConfig array values must sum to 1: [COMMON, UNCOMMON, RARE, EPIC, LEGENDARY]. Default: [.3d, .25d, .2d, .15d, .1d] rarityConfig = [0.3, 0.25, 0.2, 0.15, 0.1] #Whether or not imbued weapons require mana to be casted. Default: true swordsConsumeMana = true #The multiplier on the cooldown of imbued weapons. Default: 0.5 (50% of default cooldown) swordsCooldownMultiplier = 0.5 #Whether or not players can harm their own magic summons. Default: false canAttackOwnSummons = false #The maximum amount of times an applicable piece of equipment can be upgraded in the arcane anvil. Default: 3 maxUpgrades = 3 #From 0-1, the percent of max mana a player respawns with. Default: 0.0 manaSpawnPercent = 0.0 #From 0-1, the percent chance for scrolls to be successfully recycled. Default: 0.5 (50%) scrollRecycleChance = 0.5 #Whether or not potions should be allowed to be brewed in the alchemist cauldron) allowCauldronBrewing = true #Whether or not Furled Map items should skip chunks when searching for structures (only find new structures). Can impact performance while searching. Default: true furledMapSkipsExistingChunks = true #Whether or not casting items should apply all attributes while in the offhand, or just magic related ones. Default: true applyAllMultihandAttributes = true #Whether or not creepers should be healed and become fire immune when struck by lightning. Default: true betterCreeperThunderHit = true #Whether or not spells such as Fireball or Fire Breath should destroy terrain or create fire. Default: false spellGriefing = false #Whether or not the wandering trader can have magic related trades, such as ink or scrolls. Default: true additionalWanderingTraderTrades = true #Whether casting spells should be disabled in adventure mode. Default: false disableAdventureModeCasting = false #Whether hoglins have the ability to pass overworld zombification immunity to their offspring. Default: true hoglinOffspringProtection = true #Global multiplier to all players' mana regeneration. Default: 1.0 manaRegenMultiplier = 1.0 #Whether merging scrolls with ink to upgrade them in the Arcane Anvil is enabled. scrollMerging = true #Whether mana is required in creative mode. Default: false creativeMana = false #Whether cooldowns are respected in creative mode. Default: false creativeCooldowns = false ["Upgrade Overrides"] #Use these lists to change what items can interact with the Arcane Anvil's upgrade system. This can also be done via datapack. #Upgrade Whitelist. Use an item's id to allow it to be upgraded, ex: "minecraft:iron_sword" upgradeWhitelist = [] #Upgrade Blacklist. Use an item's id to prevent it from being upgraded, ex: "minecraft:iron_sword" upgradeBlacklist = [] ["Imbue Overrides"] #Use these lists to change what items can interact with the Arcane Anvil's imbue system. #/!\ Unsupported item types are not guaranteed to work out of the box. #Imbue Whitelist. Use an item's id to allow it to be imbued, ex: "minecraft:iron_sword" imbueWhitelist = [] #Imbue Blacklist. Use an item's id to prevent it from being imbued, ex: "minecraft:iron_sword" imbueBlacklist = [] [Worldgen] #The weight of the priest house spawning in a village. Default: 4 priestHouseWeight = 4 #Whether to prevent aquifers from intersecting designated underground structures. May affect performance. Default: true aquiferDetection = true #Whether to enabled Ice Spider patrols in snowy biomes during snowy weather. Default: true iceSpiderPatrols = true #Configure Boss Stats ["Boss Config".Tyros] #Additional Health additionalHealth = 0.0 #Additional Melee Attack Damage additionalAttackDamage = 0.0 #Additional Spell Power (additive percent) additionalSpellPower = 0.0 ["Boss Config"."Dead King"] #Additional Health additionalHealth = 0.0 #Additional Melee Attack Damage additionalAttackDamage = 0.0 #Additional Spell Power (additive percent) additionalSpellPower = 0.0