[crime] # Breaking protected blocks (#thief:break_protected/) in protected structure (#thief:protected) is considered a crime. # Default: true breaking_protected_blocks = true # Interacting with protected blocks (#thief:interact_protected/) in protected structure (#thief:protected) is considered a crime. # Default: true interacting_with_protected_blocks = true # Killing protected entities (#thief:killing_protected/) in protected structure (#thief:protected) is considered a crime. # Default: true killing_protected_entities = true # Crime severity for kicking a villager out of bed. # Default: LIGHT #Allowed Values: NONE, LIGHT, MEDIUM, HEAVY kicking_villager_out_of_bed = "LIGHT" # Crime severity for sleeping in a bed that belongs to a villager. # Default: MEDIUM #Allowed Values: NONE, LIGHT, MEDIUM, HEAVY sleeping_in_villagers_bed = "MEDIUM" # Check for crimes only in #thief:protected structures. If disabled, whole world is 'protected'. # Default: true. crime_only_in_protected_structures = true [witness] # Max distance (in blocks) at which an entity can notice a crime. # Default: 32 # Range: 1 ~ 64 max_notice_distance = 32 # Distance (in blocks) at which an entity always notices a crime, even through blocks. This value is halved when entity is sleeping. # Default: 6 # Range: 0 ~ 64 always_notice_distance = 6 [punishment] # Minimum reputation level needed for a villager to trade with the player. Anything lower will prevent the trade. # Default: DISTRUSTED #Allowed Values: HATED, UNWELCOME, DISTRUSTED, NEUTRAL, ACCEPTED, RESPECTED, HONORED trade_reputation_threshold = "DISTRUSTED" # Minimum crime severity at which guards (#thief:guards) will attack the player, if not already attacking something else. Set to NONE to disable. # Default: MEDIUM #Allowed Values: NONE, LIGHT, MEDIUM, HEAVY guard_attack_threshold = "MEDIUM" [punishment.reputation] # [LIGHT] Value added to 'Major Negative' reputation gossip. # Default: 0 # Range: 0 ~ 100 light_major_change = 0 # [LIGHT] Value added to 'Minor Negative' reputation gossip. # Default: 15 # Range: 0 ~ 200 light_minor_change = 15 # [MEDIUM] Value added to 'Major Negative' reputation gossip. # Default: 5 # Range: 0 ~ 100 medium_major_change = 5 # [MEDIUM] Value added to 'Minor Negative' reputation gossip. # Default: 25 # Range: 0 ~ 200 medium_minor_change = 25 # [HEAVY] Value added to 'Major Negative' reputation gossip. # Default: 20 # Range: 0 ~ 100 heavy_major_change = 20 # [HEAVY] Value added to 'Minor Negative' reputation gossip. # Default: 50 # Range: 0 ~ 200 heavy_minor_change = 50 [gifts] # Villagers accept gifts (#thief:villager_gifts) that will improve player's reputation with them. Just use the item on a Villager. # Default: true enabled = true # 'Minor Positive' reputation increase per gift. # Default: 2 # Default: 2 # Range: 0 ~ 25 minor_positive_increase = 2 # 'Minor Negative' reputation reduction per gift. # Default: 5 # Default: 5 # Range: 0 ~ 200 minor_negative_reduction = 5 # Giving gifts requires 'sneak' to be held. # Default: true requires_sneak = true [hero_of_the_village] # Players with 'Hero of the Village' buff can commit crimes without consequences. # Default: true hero_immunity = true # 'Major Positive' reputation increase with nearby villagers when raid is defeated. # Default: 2 # Default: 2 # Range: 0 ~ 20 major_positive_increase = 2 # 'Minor Positive' reputation increase with nearby villagers when raid is defeated. # Default: 25 # Default: 25 # Range: 0 ~ 25 minor_positive_increase = 25 [misc] # Fix villager trade reputation (gossip) not applying properly when using shift+click to trade (shift+clicking is considered one trade operation, instead of many). # Default: true. fix_shift_click_villager_trading_reputation = true