#Climbing motion (blocks per tick). [climbing] #Vertical speed when holding forward to climb up. # Default: 0.18 # Range: 0.0 ~ 5.0 climbSpeed = 0.18 #Vertical speed when holding back to climb down. # Default: 0.22 # Range: 0.0 ~ 5.0 descendSpeed = 0.22 #Upward impulse applied when jumping off the rope. # Default: 0.42 # Range: 0.0 ~ 5.0 jumpOffVelocity = 0.42 #Sprint-while-descending slide mechanics. [sliding] #Maximum slide speed. # Default: 1.2 # Range: 0.0 ~ 10.0 slideSpeed = 1.2 #How quickly the slide ramps up to slideSpeed. # Default: 0.05 # Range: 0.0 ~ 1.0 slideAcceleration = 0.05 #How quickly the slide eases out after releasing back. # Default: 0.04 # Range: 0.0 ~ 1.0 slideDeceleration = 0.04 #Toggle individual climbing features. [features] #Allow climbing vertical hanging ropes. allowVerticalRopeClimbing = true #Allow climbing rope lines between two plungers. allowPlungerClimbing = true #Allow ziplining along plunger rope lines while holding a CHAIN_RIDEABLE-tagged item (e.g. Create's wrench), mirroring Simulated's existing zipline on hanging rope strands. allowPlungerZipline = true #Allow mantling onto the block above the rope when jumping off at its top end. When disabled, jumping off at the top performs a normal upward impulse instead. allowBlockMantle = true